Reality Factory
Tips on running the Reality Factory Demos
Update August 2009: Filefront deleted everything over 1MB; what's left
is at http://www.filefront.com/user/hike1. Mapvault is now
http://www.mapvault.com/mythrealm, choose 'reality factory archives'
Make a 2nd copy of basic Realityfactory .Most, if not all, of
the demos copy the directory
structure of /realityfactory.All you have to do is put the /bitmaps in
/bitmaps,
/scripts in /scripts,etc Usually if they don't run, it's because RF
editor doesn't
know where your 'gameentitydatatypes.h' is, if they don't work then
it's because
the entities have changed since I wrote the tutorials. Everything
worked when I wrote it!
- Mapvault-Many RF files, including sprites.zip, treepawns.zip
turretactor.zip, 3scenes.zip, walldecal.zip, brawl.zip(game demo 20MB), NewWeapons.zip (37MB), flagston.zip
liftbelt.zip, mislmelee.zip, otherents.zip
- (69K) 3ds max 3.1 genesis exporters
- Contents of the 'Demoxxx.zips' and other demos
- Reality
Factory FAQ
- asylum.rar
Reality Factory Game Demo
- Mazemax86.zip
the .3dt for Asylum Demo
- Screenshots
- wctut1.zip
- (404K) -Making Genesis levels with registered World Craft
- Randmaplite.zip,
makes random maps
- randmaptweak.zip,
adjust Randmap for RF
- worldedtips2.zip,
Doors, Leaks, add vent floor. VariousWorld Editor tips and hints, getting Half-life maps into World Editor,
Worldcraft tips, using prefab sets, using MGS to make corridors
- A
page with some Asylum levels and their sizes.
- rmg.zip, a map generator, needs the quake 2 editor
- (5MB)mgs.zip map generator by Suzy Farkus and Scorcher
Reality Factory Actor Modeling
maxgenac.zip,Part 1-How to texturemap and physique (with 2 bones) a humanoid
actor, then export to Genesis3d. Requires store-bought Max 2.5 and
Char Studio 2 (595K)
maxgena2.zip (272K)Part 2- Animating with Biped, adjusting Physique verts, exporting to
RF
max2rf.zip (987k)How to make a Half-Life type 3rd Person player
actor for Reality Factory (or Genesis3d) using 3ds Max
convertanims.zip How to convert Half Life
Models to Reality Factory
convertweapons.zip How to convert Half Life
Models to Reality Factory
editvirg.zip (1.1MB)The 'Easy' way to change Buckfalfa's Virgil actor skin.
max31exporters.zip The nfo and key exporters to Genesis from 3ds Max 2.5, 3, and
3.1, they go in /3dsmax3_1/plugins
The maxscript that exports from Gmax, I tried the 2 examples, they worked
max6-7exporters.rar(42k)
it's g3d11.dle no idea where this came from, exports .nfo .key files
for max 6-7 it says.
virgil.zip Buckfalfa's Virgil actor with a shooting animation.
Reality Factory Level Editing
domes.zip A level with some Static Meshes made in Wings 3d. Note only the
rectangular building with invisibile clip brushes has proper collision detection.
quarkvertexedit.zip (1.69MB)
Demo053.zip (527k)
Demo055.zip (1.82MB)
demo062.zip (1.4M)
demo063.zip (1.2M)
demo063a.zip
Demo064.zip (2MB)
Demo064b.zip (883k)
lostcat064b.zip
Demo064c.zip (1.1MB)
Demo071.zip (1.1MB)
Demo071b.zip (769k)
Demo071c.zip (1.4MB)
Demo072.zip (1.6MB)
Demo072c.zip (465k)
Demo072d.zip (593k)
patroltest.zip
lvlchg.zip
echaos.zip
liftbelt.zip
wellwithfloor.3dt
levelchange.zip
skydome2.s
skydomebmps.zip
mislmelee.zip(549k)
treepawns.zip(326k)
otherents.zip(186k)
walldecal.zip(326k)
3scenes.zip
firstpersoncartest.zip
skydomedaytest.zip
audiosource3dtest.zip
cathouse.zip
Staticterrain.zip(747k)
smoothskydome.zip
movingplatformtest.zip
spacestation.zip(564K)
scripting101.zip(254K)
ttest8.zip
treeshadows.zip(564K)
patrolpickvirgil4.zip(125K)